Sep 04, 2006, 02:58 AM // 02:58 | #1 |
Pre-Searing Cadet
Join Date: Sep 2006
Guild: Secret Service (CIA)
Profession: W/
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just started GW from WoW and in need of help!
hey guys!
i just started GW after playing WoW to lvl 45 (pally) and got kinda boring. i was just wondering what kind of class i should play if i'm just starting out and wanting to make money i've seen posts about W/Mo's and was thinking about playing one, but not sure b/c i've heard that not many people like them, but i need a good soloing character and one that can farm and make money and is pretty easy to play. so if anyone has any suggestions about classes and builds and the like, that would be great! thanks in advance (p.s. i play GW:P) |
Sep 04, 2006, 03:04 AM // 03:04 | #2 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Your questions were answered in the Campfire I just said most newcomers post it in hear first and I said read stickies all of them the one at the top by Savio will answer a lot of your questions.
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Sep 04, 2006, 01:45 PM // 13:45 | #3 |
Frost Gate Guardian
Join Date: Jan 2006
Location: The Netherlands
Guild: Crystal Gladiators
Profession: W/Me
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What she means is, roll a W/Mo.
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Sep 04, 2006, 01:47 PM // 13:47 | #4 |
Ascalonian Squire
Join Date: Jul 2006
Guild: Multiplay Uk [MPUK]
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If you want to make money make a monk and 55 it so you can solo stuff. There are guides on them in the builds section. Id make a warrior just to get the feel for the game, and its a relativly easy class to play.
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Sep 04, 2006, 01:53 PM // 13:53 | #5 |
Frost Gate Guardian
Join Date: Apr 2006
Location: UK
Guild: CUTE
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No offence but I'd play the game through before I started worrying about making any money. You'll learn pretty quickly what works along the way
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Sep 04, 2006, 02:54 PM // 14:54 | #6 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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With the WoW background he NEEDS to grind to feel at home
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Sep 04, 2006, 02:57 PM // 14:57 | #7 |
Academy Page
Join Date: Jul 2006
Location: NW Arkansas
Guild: Players And Their Handbooks
Profession: E/Mo
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I myself started playing GW this summer after a small time in DDO and having been on WoW before that. My advice just pick something and go. IMO, the best way to learn GW is to experiment.
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Sep 04, 2006, 03:59 PM // 15:59 | #8 |
Krytan Explorer
Join Date: Aug 2006
Location: England,UK
Guild: Incredible Edible Bookah [YUM]
Profession: R/
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typical WoW player...needs money
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Sep 04, 2006, 05:35 PM // 17:35 | #9 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Don't worry about making money, that'll come. From what I've heard, it's tons easier to make money in GW than in WoW.
As for classes, most people who solo farm are either 55 monks or Warrior/Monks. There's a whole section dedicated to builds that you can look over in these forums. But a quick rundown of the one's I'm familiar with (from a PvE perspective): Warrior - Front line fighter, can either be a damage dealer, damage absorber, or a bit of both. Most parties take a Warrior, so getting into groups isn't too hard. Ranger - One of the more versatile professions; ranged attacks, trapping, beatmastery, or interrupting are a few options with this profession. Demand for rangers can be a a bit low Monk - Healer or Protector are the popular builds in PvE, but Smiting is also a lot of fun! There's a huge demand for monks! Getting into groups in the higher level areas is as easy as showing up! Mesmer - One of the most challenging professions to play. There are some very interesting things that you can do with a Mesmer and they can play several roles - anti-melee, e-denial, degen, etc. Mesmers are the least understood of all the classes (by people who've never took the time to play one, so getting into a group isn't easy. BUT the groups that do take Mesmers seem to have a higher success rate than groups that won't. Elementalists: Damage dealing is their main thing. everyone loves a good nuker in their group! Assassin: A hit-and-run character, can do tons of damage quickly, but can't take hanging around the front lines. Too many people who play them don't realize this so spend a lot of time dead. This makes them unpopular with the PUGs. The general skill level of Assassins has improved, and there are some awesome ones out there, but the problem remains. Necro: Another versatile profession. The main ways that people play them are Minion Masters or Orders. Hexing is another option for these guys. Most groups - especially in Factions - look for a MM to go along with them. I'm ignorant as to the ritualists - haven't played one and haven't played with many, so can't tell you about them. Last edited by Kook~NBK~; Sep 04, 2006 at 05:39 PM // 17:39.. |
Sep 04, 2006, 06:15 PM // 18:15 | #10 |
Pre-Searing Cadet
Join Date: Sep 2006
Guild: Secret Service (CIA)
Profession: W/
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thanks for all of the information guys!
and to the statement about typical WoW player who needs money? I'm sorry, but money is a pretty big thing in WoW and i wanted to know if was as big in GW. also, i have another question, would an Elementalist be another good class for me to play? i like to do pretty good dps and damage, and so i'm wondering if that would be a good class or not thanks again for all the help guys! |
Sep 04, 2006, 06:34 PM // 18:34 | #11 | |
Academy Page
Join Date: Apr 2005
Location: LA, California
Guild: None
Profession: Mo/Me
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Sep 04, 2006, 07:22 PM // 19:22 | #12 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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It is actually harder to make money in GW than WoW from my sources.You can make an ele in pre and if you aren't happy with it delete it.
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Sep 04, 2006, 07:36 PM // 19:36 | #13 |
Wilds Pathfinder
Join Date: Jun 2006
Location: Jersey, Channel Islands
Guild: Perfection Is Everything [PiE]
Profession: W/
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I think the best starter is W, R or E
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Sep 04, 2006, 07:45 PM // 19:45 | #14 |
Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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easy money = running people places
1. takes little time 2. you need a warrior (maybe a ranger too, but its harder) 3. start small (ascalon to yaks) and when you are really good/able you can get like 3k a head running people to droknar forge (this is where the max armor is in chapter 1) this is all for chapter 1. if you are starting with chapter 2, you will have no problem with money and will level up quicker too (although without as much ;backing; in your experience) |
Sep 05, 2006, 12:25 AM // 00:25 | #15 | |
Jungle Guide
Join Date: May 2006
Guild: Ancient Warriors Gaming Clan
Profession: W/Mo
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Quote:
if you want to get the max armor/weapons is relatively cheap, either by collectors or by crafters. if you mean vanity skins, then its harder. |
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Sep 05, 2006, 01:41 AM // 01:41 | #16 | |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Sep 05, 2006, 01:46 AM // 01:46 | #17 | |
Ascalonian Squire
Join Date: Mar 2006
Guild: Kept Divinity [Paw]
Profession: W/Mo
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Sep 05, 2006, 03:35 AM // 03:35 | #18 |
Desert Nomad
Join Date: Aug 2005
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in my opinion W/Mo is the best character to start with because u do decent dmg, ability to last longer (being a newbie you won't know the monsters), the ability to heal urself (Mending ftw) and the ability to farm.
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Sep 05, 2006, 03:48 AM // 03:48 | #19 |
Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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I started off with a R/Mo, worked great for me. Just go with what you like. You'll pick up how skills work and stuff along the way.
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Sep 05, 2006, 03:53 AM // 03:53 | #20 |
Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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a W/Mo will make you alot of money in most runs, but you'll eventually get bored of running similar builds, so if you ever feel the need to, you can always change your secondary profession later in the game.
It's not that most people don't like Wammos, its just that most people have gone wammos and now it's just an overplayed class. |
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